Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ThatRandomKitKat

6
Posts
44
Following
A member registered Jun 10, 2018

Recent community posts

I just know the grandparents would super approve of the Collector. I'm gonna headcannon that when MC eventually wins them over, the grandparents are gonna like 'em the most of anyone MC's brought home <3

Spoiler(?) On how the mini-game works!

.

.

.

.

.

.

.

.

.

In the harvest mini game, you need to select the knife, use it, put it back. then select the hammer, use it, put it back. then use the tongs to grab and keep the required organs(You can also keep the unnecessary ones, idk if it has any impact if you do or don't).

Hope this helps!

(3 edits)


Spoilers!!














1. I didn't use any uppercase or spaces, so I don't know if that'd be an issue. Edit:Just checked it with all uppercase and that also works, so it's either an issue with your letters or if you tried adding spaces.

2. there's a number between two words. make sure you have the number. 

3. there are 11 characters in total in the password.


other hints in case you want to try to guess the password, I guess:


4. the two words is the same word repeated.

5. it's the beginning of a  common phrase that originated from the Bible, but is more commonly connected to poetry. The phrase refers to returning things to where they came from and where they belong.

6. it plays on how the character's name is "Dust."

:)

It took a bit, but I finally figured out the mechanics of the game, the screen zoom-in was a good hint. The ending was adorable :)

When I cut the pretty girl's hair, I choked on my salad. 10/10, the art is beautiful, the minigame was cute and fun, the choices made me feel as if I were contributing(even if there's only one ending), even the snippet of story that the players get to see is intriguing. There's some definite spoopage, but it's mild enough that it doesn't overwhelm. Thank you for making this game and allowing me to play it for free :) Definetly making some fan art for this . . And will buy full version, or at least send you money if you allow me.

I am not the game's developer. However, I'd like to answer your points with my limited experience of mental illness, and how it can affect the human psyche. I apologize for the amount of words.

1)When you are on test medicine, you are treated as a test subject. Usually, if a test subject calls for the medicine not working to the point of being uncomfortable, they are told to get off the medicine, and in order to be a test subject you cannot take any other types of medicine that produce the same affect(as it could ruin the study). Many test subjects would rather keep trying the medication to get a reaction then call a doctor that treats them like a number and tells them to get off all medicine.

2)I don't know if you missed this point, but I'm sure you noticed the medication had no effect, which is needed to show the full range and strength of the illness. Taking it as directed would most likely produce the same result. While it is always suggested that one should stay calm and take care of oneself byu following all of the doctors orders, you might just be more mentally stable and healthy to realise that, while someone desperate for help would try anything to get better . . . many resulting to suicide. When it comes to mental illness, "good endings" result from friends and family giving the sufferer emotional strength and support, and while it's important to remember this, the simulations one main goal is to show you the experience of a desperate schizophrenic.

3)That indeed would be cool, but I think that might detract from some of the overall feelings the simulation wants you to feel, such as "You are not in control of your environment or self" and, "You are not allowed to relax". Nice idea for a game, maybe not this one ;)

4)Everyone has different kinds of deamons, most commonly sourced from childhood trauma, though that is not the case for everyone. Because of the little we know of the character, and basing on their actions, I took the "hatred, killing and stuff" to be their inner perspective of themselves. The mangled bodies could also represent themselves, but it could instead represent their view of strangers or intruders into their lives, people they feel unsafe around.

No, I'm not the developer of this game, but I understood how to answer your points from my own experiences. I hope it helped, even if it's overly wordy and nonsensical. :)